Deckbuilding – Swinging at Strike 2

close up photography of four baseballs on green lawn grasses

Hey Commander players! I love me a good baseball reference. I used to follow baseball a lot closer, but in recent years there’s been a rise in unabashed unprofessionalism, and everything about ‘launch angle’ is bad for the game, and might not be fixable. I could go on for hours, but that’s a whole other conversation.

The baseball reference is to a desperation swing, when the ball/strike count is precarious for the hitter. A swing at strike 2 is often an attempt to foul off a ball and spoil a good pitch, and sometimes it’s a well-timed drive into the seats, but generally, you want to avoid having to do it at all. Not so with this deck. Here, the reference is to double strike, and we want to swing at strike 2 as much as possible.

I really like equipment as a card type. I played way back in the ‘golden’ ages of the 90s, where auras were the best thing available to buff your creatures outside of single turn flurries of Giant Growth and Berserk. A few cards, specifically Rancor, redeem auras a little, but if we want to buff our guys, equipment is the stuff.

Boros deck (red and white) are notorious in Commander for being behind the curve. Mainly that has to do with card draw and mana ramp. I built a deck recently that was too powerful for me to play with, and freaked out my friends a little. If you like competitive decks, you can check it out here. I did enjoy the equipment aspect, and when Commander Legends dropped, I immediately opened a copy of Reyav, Master Smith. The dwarf seemed much less oppressive than Akiri, Fearless Voyager (not included in the deck because when I have it in play, it’s like I’m under the influence of an invincibility star that doesn’t go away), and I could keep my manabase and fair number of cards from the previous build. Here it is! And here it is on Archidekt, too.

Swinging at Strike 2

Commander (1)
1 Reyav, Master Smith

The Roster (26)
1 Anger
1 Ardenn, Intrepid Archaeologist
1 Armored Skyhunter
1 Armory Automaton
1 Danitha Capashen, Paragon
1 Etali, Primal Storm
1 Fervent Champion
1 Foundry Inspector
1 Frenzied Saddlebrute
1 Geode Rager
1 Haktos the Unscarred
1 Heliod, God of the Sun
1 Knight of the White Orchid
1 Prophetic Flamespeaker
1 Relic Robber
1 Soltari Visionary
1 Sram, Senior Edificer
1 Stone Haven Outfitter
1 Subira, Tulzidi Caravanner
1 Taranika, Akroan Veteran
1 Tectonic Giant
1 Tilonalli’s Summoner
1 Varchild, Betrayer of Kjeldor
1 Verge Rangers
1 Yidaro, Wandering Monster
1 Zirda, the Dawnwaker

The Equipment Room (26)
1 Basilisk Collar
1 Batterskull
1 Boros Signet
1 Chariot of Victory
1 Commander’s Sphere
1 Crystal Slipper
1 Deathrender
1 Explorer’s Scope
1 Farsight Mask
1 Fountain of Ichor
1 Haunted Cloak
1 Helm of Kaldra
1 Mace of the Valiant
1 Mask of Memory
1 Mind’s Eye
1 Prying Blade
1 Rogue’s Gloves
1 Seer’s Sundial
1 Shadowspear
1 Shield of Kaldra
1 Sol Ring
1 Strider Harness
1 Swiftfoot Boots
1 Sword of Body and Mind
1 Sword of Kaldra
1 Sword of the Animist

Trick Plays (7)
1 Fires of Invention
1 Legion’s Landing
1 Leyline of Combustion
1 Path of Mettle
1 Reconnaissance
1 Sigarda’s Aid
1 Tectonic Reformation

Advanced Strats (5)
1 Jabari’s Influence
1 Path to Exile
1 Sevinne’s Reclamation
1 Swords to Plowshares
1 Valakut Awakening // Valakut Stoneforge
Lands (35)
1 Balduvian Trading Post
1 Battlefield Forge
1 Castle Ardenvale
1 Clifftop Retreat
1 Command Tower
1 Dwarven Mine
1 Labyrinth of Skophos
11 Mountain
1 Needle Spires
9 Plains
1 Sandstone Bridge
1 Spectator Seating
1 Sunbaked Canyon
1 Teetering Peaks
1 Temple of Triumph
1 Throne of the High City
1 Windbrisk Heights

So the main trick the deck is trying to pull is a piece of haste equipment on a combat trigger creature. Reyav is cheap, and almost guaranteed on turn 2. That could mean he eats removal, but he comes back turn 4, so the removal caster may factor that in and let him live. The haste equipment is as plentiful as possible, from the ubiquitous Lightning Greaves, to the lowly Strider Harness. All of my haste lands, including Flamekin Village, are in other decks, otherwise they’d be in here too. We’ve got a few other enablers, like the new Frenzied Saddlebrute, to pair with the rest of our equipment. I think we’re good.

As far as our combat trigger guys, we don’t have that many, but the ones we have are great. Relic Robber and Varchild, Betrayer of Kjeldor look like hilarious fun to smash some doubles with. Subira, Tulzidi Caravanner enables the whole team, and Soltari Visionary can be a removal machine. We have some great ‘on attack’ triggers, too. Etali, Primal Storm, Armory Automaton and Tectonic Giant will do some baserunning for sure. Armored Skyhunter is one of the under-the-radar powerhouses of Commander Legends.

A big chunk of this deck is cards that I’ve been dying to play with, and haven’t had a deck for yet. Stuff like Fires of Invention and Yidaro, Wandering Monster. Both make sense for this build in a weird sort of way. Same with Geode Rager, Haktos the Unscarred and Leyline of Combustion. I’m really excited to finally have a proper place to play the potentially powerful Path of Mettle/Metzali, Tower of Triumph, and looking forward to seeing if Tectonic Reformation is the kind of draw engine I need to play in more red decks. And who other than those of you who read this article are going to expect Jabari’s Influence snagging their best guy so we can add it to our team? SABERMetrics, that’s who, as played by Brad Pitt.

Of course there’s enough powerful stuff to keep this deck rolling with some of the big green mana decks. We have Swords to Plowshares and Path to Exile, both of which go in nearly every deck I build that can cast them. Danitha Capashen, Paragon and Sram, Senior Edificer do tons of work in this and other builds, and if you haven’t tried them, check out Foundry Inspector, Stone Haven Outfitter, Zirda, the Dawnwaker and even Cheering Fanatic as really hard workers for your equipment decks. There’s no boardwipe here, which might be the first thing I need to consider after a few test runs. I’m more thinking of trying to present some fearsome blockers as well, to keep the heat off, and using vigilance from cards like Heliod, God of the Sun to have my team be more than just a bunch of designated hitters.

If you like baseball, or just like Boros decks, this could be one for you. I’m looking forward to batting it around at the first opportunity. Thanks for reading, and stay safe out there. There are lots of great reasons to stay inside, and Magic is one of them. Your life matters! Black Lives Matter!

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